Lots of stuffs happen around me everyday lol. I guess i could really find ways to make my life more interesting.
Anyway back then, i was thinking how far can i push the limit of lowpoly game object with texturing? So i decided to test it out on something really simply. I learned to appreciate those detailed lowpoly models even more now.. Sometimes it’s not as easy as it seems, when you are limited to only photoshop for texturing.
i model it in maya, export the uvs to photoshop for texturing and render out using the marmoset game engine. For more information abt the marmoset engine, could check out my previous post.