Time flies~ Its a gift for Val for her b’day~! A brand new car paint for the mini cooper which she did a couple of years ago. 😀 You can see more of her works and stuff here.
A brand new Chinese New Year is coming! While still pondering about it, i spent some time and created a brand new headphone to learn more about render and shaders in maya. =D Not really limiting the render, i just wanted to see how it turns out. Overall im quite happy with the result. =)… Continue reading Headphone render
Maybe its the new year bloodrush, i saw a tutorial rendering a car with the studio lights setting a couple of days ago and decided to give it a try with my Shelby GT500. Kinda miss my car. Maybe i should model the Shelby GT500 2010 series, when the time permits..
Lots of stuffs happen around me everyday lol. I guess i could really find ways to make my life more interesting. Anyway back then, i was thinking how far can i push the limit of lowpoly game object with texturing? So i decided to test it out on something really simply. I learned to appreciate… Continue reading Access Machine
Finally…. my shelby is done~~! =D For my own personal practice, taken quite awhile doing all the modeling/texturing and rendering during and after work. With some helpful comments from my colleagues, more or less im quite please with the overall result. Now i will have a new subject to play with for test render next… Continue reading 1967 Shelby Mustang
Yesterday, Davin encouraged me to sculpt a dragon in zbrush. It has never came across my mind to sculpt a dragon. So i decided to give it a try, focusing on the head for a start. Based on one reference picture i found on the net, managed to complete it roughly around 6-7 hours. It’s… Continue reading Dragon head sculpt
Thanks to Victor for sharing with me the Marmoset Engine. I tested it with my just-created-wall. The result was pretty awesome. 🙂 It is only limited to just screenshots capture, no turntable/wiremesh options at the moment. There’s a thread at Polycount forum, for those who are interested to test out the game engine render.